Ludus Novus
31 - Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley
31 - Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley
Ludus Novus explores how games and other interactive art can be more than entertainment. Gregory Avery-Weir of Future Proof Games, game designer on "Majesty of Colors," "Ossuary," and "Exploit: Zero Day," produces short audio essays and creative pieces about the medium of digital and non-digital games.
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31 - Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew ValleySun, 13 Jan 2019
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30 - Ludus Novus 029 – The Goalless Path of BernbandTue, 11 Sep 2018
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29 - Ludus Novus 028: Candyland: Game as Critical LensTue, 04 Sep 2018
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27 - Ludus Novus 027: Imposition of Order Results in Escalation of DisorderWed, 07 Jun 2017
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26 - Ludus Novus 026: ReflectionFri, 11 Nov 2016
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